Mostly bug fixes in this update though I did make the Vector Pen tool work a little better. Previously you could only draw an attached line by drawing off of an existing point. Now you can draw off of any span and a point will be inserted for you.
I have decided to turn off channels for Vector scenes. I realized I never got around to properly handling 16 bit and monochome rendering. I need to rethink the rendering pipeline to address this so for now I thought it best to just turn that off. Drawing vector shapes in 16 bit or monochrome raster scenes is still supported.
Features
Added: Vector Pen will now insert points if needed to join an existing shape |
Added: Icon to palette title |
Fixes
Improved: Vector Blend node now auto converts lines to curves when necessary |
Improved: Mask Parameter gui |
Fixed: Material popover no longer disappears when it shouldn’t |
Fixed: Using the scroll wheel in the parameter editor now scrolls when over numeric fields |
Fixed: Parameter spacing after point parameter in the Parameter Editor on macOS |
Fixed: Moving components on unselected layers. |
Fixed: Moving multiple paths at the same time |
Fixed: Spacing on layer and node dropdowns in the parameter editor |
Fixed: Leading now works for Raster Text node |
Fixed: Random Vector Mask now has the probability parameter as a percent |
Fixed: Mask Contains node now evalutes even when the secondary input is not connected |
Fixed: Noise nodes now have scale as a percent |
Fixed: Deleting multiple child graphics now works properly |
Fixed: Turned of channels for vector scenes |
Fixed: Pressing delete when there is no raster selection |
Fixed: Palette menu now appears above the material popover on macOS |