Today’s update mostly focuses on MacOS though there are some bug fixes and visual improvements that affect the Windows version as well.
The biggest change on MacOS is that the installer is gone. Now we’re using the simple drag and drop Dmg archive that is familiar to users of MacOS. Updating is now handled by the Sparkle framework which provides a much smoother experience for the user. You can now stay updated without the need for user interaction. Everything happens in the background.
Dialog windows have been restyled on both MacOS and Windows.
|Improved: New MacOS update system|
|Improved: Removed MacOS installer|
|Improved: Certain menus are now sorted alphabetically|
|Improved: Component selection is now represented by a change in thickness|
|Added: Layers colors control the outline color in the viewport|
|Added: Custom styling to dialog windows|
|Added: Blackout other windows when dialog windows are awaiting input|
|Added: Blackout other windows when requesting a selection from the user|
|Fixed: Resize scene when origin is not top left|
|Fixed: Vector to Raster crashing bug|
|Fixed: MacOS getting started|
|Fixed: Brush preview resize canvas|
|Fixed: Distribute Layers with grouped layers|
|Fixed: MacOS menu bar|
|Fixed: MacOS fullscreen mode issues|
|Fixed: MacOS screen eyedropper is no longer offset|
|Fixed: Port hovering not going away|